The attacker picks their best firing position. For each line that passes through any part of the cover tile, the target gets 20% of the potential cover value. Specifically, for each firing position and each target point described above for line of sight, the game tests the five lines from the firing position to all target points. Attackers also automatically "lean" a small amount in whichever direction maximizes the target's exposure. However, the cover's value is reduced if part of the target's body is exposed. Partial cover is worth up to +30 Defense Strength, while Good cover is worth up to +60. Solid walls, door frames and such also give Good Cover even though they do not say so. (The only difference between Block and Dodge is flavor.)Ī defender must be standing adjacent to cover to benefit from it. Just add Dodge to the target's Defense Strength. (The only difference between Block and Dodge is flavor.)ĭodge is straightforward. Just add Block to the target's Defense Strength. The target's Block, Dodge, and Cover are added together to give Defense Strength.īlock is straightforward. For basic attacks, simply pick one of Melee Accuracy or Range Accuracy.Īlso called "Defense Roll" in some places. If there is any unobstructed line from a firing position to a target point, the attacker has line of sight on the target.Īlso called "Attack Roll" in some places.For each firing position, the game checks five lines to the target (or to each of the target's tiles, if it is large): from the firing position to the center of the tile and to positions offset by 0.49 to the north, south, east, and west.The attacker considers five possible firing positions: the center of their current tile and positions offset by 0.7 to the north, south, east and west.Crevasses in the map do not block line of sight.Īttackers can "lean" to see around obstacles in some cases. For some attacks such as Discus, Cover objects also block line of sight. Ranged attacks require line of sight, which is blocked by other enemies and by solid walls. 5.1 Types of Attacks Physical / Magical.